The Diamond Void Knight

"Light is fleeting, but the dark between the stars is forever."

A Diamond Void Knight is a martial sentinel who has stared into the abyss and, instead of falling, has caged a fragment of it within their own soul. This soul, through immense discipline and willpower, has been crystallized into a perfect, adamantine prison for the raw power of the void. They are not champions of darkness, nor are they necessarily paragons of light. They are wardens of a terrifying cosmic force, using its gravitational pull and entropy as a weapon while relying on their own inner diamond-like strength to protect themselves and others from it.

Duality

◇ The Diamond

Represents their unshakeable will, their physical and mental fortitude, and their structured, precise fighting style. It manifests as shimmering, crystalline armor, weapons of solidified light, and an unbreakable defense.

◆ The Void

Represents the chaotic, consuming power they command. It manifests as gravitational pulls, fields of silence and darkness, attacks that bypass conventional armor, and the crushing weight of oblivion.

Combat Role

🛡 Tank

Incredibly difficult to take down, boasting high Armor Class and abilities that reduce or negate damage. They excel at holding a position and drawing enemy fire.

⚡ Controller

They manipulate the battlefield by altering gravity. They can pull enemies into melee range, create areas of difficult terrain, and impose debilitating effects that represent the soul-crushing emptiness of the void.

Powers & Abilities
Adamant Bulwark

A core defensive ability. As a reaction, they can spend an Abyssal Shard to reduce incoming damage by a significant amount, representing their diamond soul deflecting the blow.

Singularity Strike

A melee attack that, on a hit, allows the Knight to pull the target and perhaps other nearby enemies closer to them, forcing enemies to engage on the Knight's terms.

Entropy Blade

The Knight can spend an Abyssal Shard to imbue their weapon with pure void. The next successful weapon attack deals extra necrotic or force damage and ignores all damage resistances, representing a strike that unravels matter itself.

Event Horizon

An area-of-effect ability. The Knight designates a point on the battlefield, and for a short time, the area becomes difficult terrain as gravity intensifies. Any creature starting its turn there might be pulled toward the center.

Flawless Defense

They can enter a stance where their form becomes a perfect crystal. While in this stance, their AC increases, but their movement might be reduced, making them a true unmovable bastion.

Void Step

As a bonus action, the Knight can dissolve their physical form into a rift of momentary darkness and teleport to an unoccupied space they can see within 30 feet. They arrive with a faint, chilling silence.

Gravitational Shift

After using Void Step, the Knight can choose to either pull or push all enemies within 10 feet of their arrival point 5 feet directly towards or away from them, creating a disorienting ripple in spacetime.

Translocate Ally

The Knight can extend their control over the void to others. As an action, they can teleport a willing ally they can see within 30 feet to another unoccupied space within 30 feet of the Knight. The ally is briefly wreathed in shimmering, dark motes of light.

Crushing Gravity Well

The Knight slams their weapon into the ground, spending two Abyssal Shards to create a 20-foot radius sphere of intensified gravity. Enemies must make a Strength saving throw or be knocked prone and have their speed reduced to zero until the start of the Knight's next turn.

Sphere of Silence

As an action, the Knight can create a zone of absolute silence in a 15-foot radius sphere that lasts for one minute. All sound is nullified, rendering verbal communication impossible and negating any spell with a verbal component within or into the sphere.

Abyssal Gaze

The Knight can focus their will and gaze upon a creature, forcing them to briefly comprehend the vast, soul-crushing emptiness of the void. The target must make a Wisdom saving throw or be frightened of the Knight for one minute.

← Return to Rylan.Kubasek.VIP